PlayRO β Random Options System
Random Options add up to 3 extra bonus lines to dropped gear. Each line is rolled independently when the item drops.
How it rolls
| Line |
Approx. chance |
Note
|
| 1st line |
100% |
Always appears
|
| 2nd line |
~30% |
Additional chance
|
| 3rd line |
~10% |
Low chance
|
- The exact bonus set depends on the item slot (weapon, armor, shield, etc.) and internal groups.
- Rarity in the tables below indicates how frequently each category is configured to appear (Common / Rare).
Reading the tables
- Value shows the min~max range that can roll for that category on that slot.
- % values show a trailing % (e.g., 1~5%); flat values are plain numbers (e.g., 50~200).
- Labels are aggregated (e.g., all elemental resistances are βElement Resistβ with the combined range).
- We do not currently offer a reroll/change system.
π Head Upper
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
Item Recovery Heal |
1~5% |
Common
|
| Item Recovery SP |
1~5% |
Common
|
| HP Regen |
1~5% |
Rare
|
| SP Regen |
1~5% |
Rare
|
| 2
|
Max HP |
50~200 |
Common
|
| Max SP |
5~20 |
Common
|
| Base Stat |
1 |
Rare
|
| Reduce SP Cost |
1~3% |
Rare
|
| 3
|
Cast Time Reduction |
1~3% |
Rare
|
| After Cast Delay Reduction |
1~3% |
Rare
|
π¦Ί Garment
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
FLEE |
1~10 |
Common
|
| Max HP |
50~200 |
Common
|
| Max SP |
5~20 |
Rare
|
| HP Regen |
1~5% |
Rare
|
| 2
|
Element Resist |
1~5% |
Common
|
| Physical Resist |
1~5% |
Rare
|
| Perfect Dodge |
1~3 |
Common
|
| 3
|
Reduce SP Cost |
1~3% |
Common
|
| ATK (%) |
1~3% |
Rare
|
| Size Damage (Physical) |
1~3% |
Rare
|
| Ranged Damage |
1~3% |
Rare
|
π§₯ Armor
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
DEF |
1~5 |
Common
|
| MDEF |
1~5 |
Common
|
| FLEE |
1~10 |
Rare
|
| HP Regen |
1~5% |
Rare
|
| SP Regen |
1~5% |
Rare
|
| 2
|
Max HP |
50~200 |
Common
|
| Max SP |
5~20 |
Common
|
| Race Resist |
1~5% |
Rare
|
| Element Resist |
1~5% |
Common
|
| 3
|
Max HP |
1~5% |
Common
|
| Max SP |
1~3% |
Common
|
| Base Stat |
1~3 |
Rare
|
π’ Boots
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
HP Regen |
1~5% |
Common
|
| SP Regen |
1~3% |
Common
|
| HIT |
1~5 |
Rare
|
| FLEE |
1~10 |
Rare
|
| 2
|
Max HP |
1~3% |
Common
|
| Max SP |
5~20 |
Rare
|
| Perfect Dodge |
1~3 |
Rare
|
| Base EXP |
1~5% |
Rare
|
| 3
|
Element Resist |
1~5% |
Common
|
| Reduce SP Cost |
1~3% |
Common
|
| Ranged Damage |
1~3% |
Rare
|
| Physical Damage |
1~3% |
Rare
|
π‘οΈ Shield
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
MDEF |
1~5 |
Common
|
| DEF |
1~5 |
Rare
|
| HP Regen |
1~5 |
Common
|
| SP Regen |
1~3 |
Rare
|
| 2
|
Max HP |
50~200 |
Common
|
| Element Resist |
1~5% |
Common
|
| Race Resist |
1~5% |
Rare
|
| 3
|
Size Resist |
1~5% |
Common
|
| Cast Time Reduction |
1~3% |
Rare
|
| Max HP (%) |
1~5% |
Rare
|
π Accessory
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
HIT |
1~5 |
Common
|
| CRIT |
1~5 |
Common
|
| ATK |
1~5 |
Rare
|
| MATK |
1~5 |
Rare
|
| 2
|
HP Regen |
1~3% |
Common
|
| SP Regen |
1~3% |
Common
|
| Base EXP |
1~3% |
Common
|
| Ranged Damage |
1~3% |
Rare
|
| Physical Damage |
1~3% |
Rare
|
| 3
|
ATK |
1~3% |
Common
|
| MATK |
1~3% |
Common
|
| After Cast Delay Reduction |
1~3% |
Rare
|
| Cast Time Reduction |
1~5% |
Rare
|
βοΈ Weapon
| Slot |
Bonus |
Value |
Rarity
|
| 1
|
CRIT |
1~5 |
Common
|
| ATK |
5~25 |
Common
|
| MATK |
5~25 |
Common
|
| 2
|
Element Damage |
1~5% |
Common
|
| Race Damage |
1~5% |
Common
|
| Size Damage |
1~3% |
Rare
|
| 3
|
Base Stat |
3 |
Common
|
| ATK |
1~3% |
Rare
|
| MATK |
1~5% |
Rare
|
Technical notes
- β¦_USER effects apply when your attack element matches the tag.
- β¦_TARGET effects apply when the targetβs element matches the tag.
- Bonus lines from different slots usually stack unless stated otherwise on the effect.
FAQ
- Can I choose or change the bonus lines?
- No. There is no reroll/change system implemented.
- Why do some categories repeat within a slot (e.g., Element Resist)?
- The label is aggregated (e.g., all elements under βElement Resistβ). The repeated rows reflect multiple internal entries with the same category label on that slot.
- Do these bonuses work with cards/buffs?
- Yesβelemental, race, and size bonuses interact with cards and buffs per standard game rules.
Pick your gear and good luck with your rolls!