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<center>[[File:Random.png|600px|]]</center> | |||
= PlayRO β Random Options System = | |||
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Random Options add up to '''3 extra bonus lines''' to dropped gear. Each line is rolled independently when the item drops. | |||
Β | |||
== How it rolls == | |||
{| class="wikitable" style="text-align:center; width:70%" | |||
! Line !! Approx. chance !! Note | |||
|- | |||
| 1st line || '''100%''' || Always appears | |||
|- | |||
| 2nd line || '''~30%''' || Additional chance | |||
|- | |||
| 3rd line || '''~10%''' || Low chance | |||
|} | |||
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* The exact bonus set depends on the item slot (weapon, armor, shield, etc.) and internal groups. | |||
* Rarity in the tables below indicates how frequently each category is configured to appear (''Common'' / ''Rare''). | |||
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== Reading the tables == | |||
* '''Value''' shows the '''min~max''' range that can roll for that category on that slot. | |||
* '''% values''' show a trailing ''%'' (e.g., ''1~5%''); '''flat values''' are plain numbers (e.g., ''50~200''). | |||
* Labels are aggregated (e.g., all elemental resistances are βElement Resistβ with the combined range). | |||
* We do '''not''' currently offer a reroll/change system. | |||
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---- | |||
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== π Head Upper == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 | |||
| Item Recovery Heal || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Item Recovery SP || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| HP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| SP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="4" | 2 | |||
| Max HP || 50~200 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max SP || 5~20 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Base Stat || 1 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Reduce SP Cost || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="2" | 3 | |||
| Cast Time Reduction || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| After Cast Delay Reduction || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
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==π¦Ί Garment == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 | |||
| FLEE || 1~10 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max HP || 50~200 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max SP || 5~20 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| HP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="3" | 2 | |||
| Element Resist || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Physical Resist || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Perfect Dodge || 1~3 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| rowspan="4" | 3 | |||
| Reduce SP Cost || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| ATK (%) || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Size Damage (Physical) || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Ranged Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
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== π§₯ Armor == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="5" | 1 | |||
| DEF || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| MDEF || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| FLEE || 1~10 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| HP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| SP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="4" | 2 | |||
| Max HP || 50~200 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max SP || 5~20 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Race Resist || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Element Resist || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| rowspan="3" | 3 | |||
| Max HP || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max SP || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Base Stat || 1~3 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
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== π’ Boots == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 | |||
| HP Regen || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| SP Regen || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| HIT || 1~5 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| FLEE || 1~10 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="4" | 2 | |||
| Max HP || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Max SP || 5~20 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Perfect Dodge || 1~3 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Base EXP || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="4" | 3 | |||
| Element Resist || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Reduce SP Cost || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Ranged Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Physical Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
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== π‘οΈ Shield == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 | |||
| MDEF || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| DEF || 1~5 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| HP Regen || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| SP Regen || 1~3 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="3" | 2 | |||
| Max HP || 50~200 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Element Resist || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Race Resist || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="3" | 3 | |||
| Size Resist || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Cast Time Reduction || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Max HP (%) || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
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== π Accessory == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 | |||
| HIT || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| CRIT || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| ATK || 1~5 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| MATK || 1~5 || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="5" | 2 | |||
| HP Regen || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| SP Regen || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Base EXP || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Ranged Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Physical Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="4" | 3 | |||
| ATK || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| MATK || 1~3% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| After Cast Delay Reduction || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| Cast Time Reduction || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
Β | |||
== βοΈ Weapon == | |||
{| class="wikitable" style="text-align:center; width:90%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="3" | 1 | |||
| CRIT || 1~5 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| ATK || 5~25 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| MATK || 5~25 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| rowspan="3" | 2 | |||
| Element Damage || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Race Damage || 1~5% || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| Size Damage || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| rowspan="3" | 3 | |||
| Base Stat || 3 || <span style="display:inline-block; width:100%; background:#C8E6C9; color:#000;">Common</span> | |||
|- | |||
| ATK || 1~3% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|- | |||
| MATK || 1~5% || <span style="display:inline-block; width:100%; background:#E6E6FA; color:#000;">Rare</span> | |||
|} | |||
Β | |||
== Technical notes == | |||
* '''β¦_USER''' effects apply when '''your attack element''' matches the tag.Β | |||
* '''β¦_TARGET''' effects apply when the '''targetβs element''' matches the tag.Β | |||
* Bonus lines from different slots usually '''stack''' unless stated otherwise on the effect. | |||
Β | |||
== FAQ == | |||
; Can I choose or change the bonus lines? | |||
: '''No.''' There is no reroll/change system implemented. | |||
; Why do some categories repeat within a slot (e.g., Element Resist)? | |||
: The label is aggregated (e.g., all elements under βElement Resistβ). The repeated rows reflect multiple internal entries with the same category label on that slot. | |||
; Do these bonuses work with cards/buffs? | |||
: Yesβelemental, race, and size bonuses interact with cards and buffs per standard game rules. | |||
Β | |||
''Pick your gear and good luck with your rolls!'' | |||
Latest revision as of 23:27, 28 September 2025
PlayRO β Random Options System
Random Options add up to 3 extra bonus lines to dropped gear. Each line is rolled independently when the item drops.
How it rolls
| Line | Approx. chance | Note |
|---|---|---|
| 1st line | 100% | Always appears |
| 2nd line | ~30% | Additional chance |
| 3rd line | ~10% | Low chance |
- The exact bonus set depends on the item slot (weapon, armor, shield, etc.) and internal groups.
- Rarity in the tables below indicates how frequently each category is configured to appear (Common / Rare).
Reading the tables
- Value shows the min~max range that can roll for that category on that slot.
- % values show a trailing % (e.g., 1~5%); flat values are plain numbers (e.g., 50~200).
- Labels are aggregated (e.g., all elemental resistances are βElement Resistβ with the combined range).
- We do not currently offer a reroll/change system.
π Head Upper
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Item Recovery Heal | 1~5% | Common |
| Item Recovery SP | 1~5% | Common | |
| HP Regen | 1~5% | Rare | |
| SP Regen | 1~5% | Rare | |
| 2 | Max HP | 50~200 | Common |
| Max SP | 5~20 | Common | |
| Base Stat | 1 | Rare | |
| Reduce SP Cost | 1~3% | Rare | |
| 3 | Cast Time Reduction | 1~3% | Rare |
| After Cast Delay Reduction | 1~3% | Rare |
π¦Ί Garment
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | FLEE | 1~10 | Common |
| Max HP | 50~200 | Common | |
| Max SP | 5~20 | Rare | |
| HP Regen | 1~5% | Rare | |
| 2 | Element Resist | 1~5% | Common |
| Physical Resist | 1~5% | Rare | |
| Perfect Dodge | 1~3 | Common | |
| 3 | Reduce SP Cost | 1~3% | Common |
| ATK (%) | 1~3% | Rare | |
| Size Damage (Physical) | 1~3% | Rare | |
| Ranged Damage | 1~3% | Rare |
π§₯ Armor
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | 1~5 | Common |
| MDEF | 1~5 | Common | |
| FLEE | 1~10 | Rare | |
| HP Regen | 1~5% | Rare | |
| SP Regen | 1~5% | Rare | |
| 2 | Max HP | 50~200 | Common |
| Max SP | 5~20 | Common | |
| Race Resist | 1~5% | Rare | |
| Element Resist | 1~5% | Common | |
| 3 | Max HP | 1~5% | Common |
| Max SP | 1~3% | Common | |
| Base Stat | 1~3 | Rare |
π’ Boots
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | HP Regen | 1~5% | Common |
| SP Regen | 1~3% | Common | |
| HIT | 1~5 | Rare | |
| FLEE | 1~10 | Rare | |
| 2 | Max HP | 1~3% | Common |
| Max SP | 5~20 | Rare | |
| Perfect Dodge | 1~3 | Rare | |
| Base EXP | 1~5% | Rare | |
| 3 | Element Resist | 1~5% | Common |
| Reduce SP Cost | 1~3% | Common | |
| Ranged Damage | 1~3% | Rare | |
| Physical Damage | 1~3% | Rare |
π‘οΈ Shield
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | MDEF | 1~5 | Common |
| DEF | 1~5 | Rare | |
| HP Regen | 1~5 | Common | |
| SP Regen | 1~3 | Rare | |
| 2 | Max HP | 50~200 | Common |
| Element Resist | 1~5% | Common | |
| Race Resist | 1~5% | Rare | |
| 3 | Size Resist | 1~5% | Common |
| Cast Time Reduction | 1~3% | Rare | |
| Max HP (%) | 1~5% | Rare |
π Accessory
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | HIT | 1~5 | Common |
| CRIT | 1~5 | Common | |
| ATK | 1~5 | Rare | |
| MATK | 1~5 | Rare | |
| 2 | HP Regen | 1~3% | Common |
| SP Regen | 1~3% | Common | |
| Base EXP | 1~3% | Common | |
| Ranged Damage | 1~3% | Rare | |
| Physical Damage | 1~3% | Rare | |
| 3 | ATK | 1~3% | Common |
| MATK | 1~3% | Common | |
| After Cast Delay Reduction | 1~3% | Rare | |
| Cast Time Reduction | 1~5% | Rare |
βοΈ Weapon
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | CRIT | 1~5 | Common |
| ATK | 5~25 | Common | |
| MATK | 5~25 | Common | |
| 2 | Element Damage | 1~5% | Common |
| Race Damage | 1~5% | Common | |
| Size Damage | 1~3% | Rare | |
| 3 | Base Stat | 3 | Common |
| ATK | 1~3% | Rare | |
| MATK | 1~5% | Rare |
Technical notes
- β¦_USER effects apply when your attack element matches the tag.
- β¦_TARGET effects apply when the targetβs element matches the tag.
- Bonus lines from different slots usually stack unless stated otherwise on the effect.
FAQ
- Can I choose or change the bonus lines?
- No. There is no reroll/change system implemented.
- Why do some categories repeat within a slot (e.g., Element Resist)?
- The label is aggregated (e.g., all elements under βElement Resistβ). The repeated rows reflect multiple internal entries with the same category label on that slot.
- Do these bonuses work with cards/buffs?
- Yesβelemental, race, and size bonuses interact with cards and buffs per standard game rules.
Pick your gear and good luck with your rolls!