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Leveling Locations Guide: Difference between revisions

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== Levels 41–55: Fire & Water Zones == Β 
== Levels 41–55: Fire & Water Zones == Β 
Recommended Maps:
===Recommended Maps===
Magma Dungeon 1F (mag_dun01): Blazers, Kaho, Geographers
Magma Dungeon 1F (mag_dun01): Blazers, Kaho, Geographers
Byalan Dungeon 3F (iz_dun03): Marinas, Vadons, Obeaunes
Byalan Dungeon 3F (iz_dun03): Marinas, Vadons, Obeaunes
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Toy Factory 1F (xmas_dun01): Myst Cases, Goblins
Toy Factory 1F (xmas_dun01): Myst Cases, Goblins
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<br>
Tips by Class:
===Tips by Class===
Mage: Cold Bolt for Magma; Lightning Bolt for Byalan.
Mage: Cold Bolt for Magma; Lightning Bolt for Byalan.
Archer: Water Arrows in Magma; Wind Arrows in Byalan.
Archer: Water Arrows in Magma; Wind Arrows in Byalan.
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== Levels 56–70: Intermediate Dungeons ==
== Levels 56–70: Intermediate Dungeons ==
Recommended Maps:
===Recommended Maps===
Byalan Dungeon 4F (iz_dun04): Swordfish, Marcs, Strouf
Byalan Dungeon 4F (iz_dun04): Swordfish, Marcs, Strouf
Sphinx Dungeon 2F (in_sphinx2): Pasana, Matyr
Sphinx Dungeon 2F (in_sphinx2): Pasana, Matyr
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Ayothaya Dungeon 1F (ayo_dun01): Dokebi, Leaf Cats
Ayothaya Dungeon 1F (ayo_dun01): Dokebi, Leaf Cats
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<br>
Tips by Class:
===Tips by Class===
Mage: Lightning Bolt in Byalan; Fire Bolt in Sphinx.
Mage: Lightning Bolt in Byalan; Fire Bolt in Sphinx.
Archer: Use elemental arrows strategically.
Archer: Use elemental arrows strategically.
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== Levels 71–85: Advanced Grinding ==
== Levels 71–85: Advanced Grinding ==
Recommended Maps:
===Recommended Maps===
Louyang Field (lou_fild01): Mi Gaos – good EXP and Zeny.
Louyang Field (lou_fild01): Mi Gaos – good EXP and Zeny.
Glast Heim Culvert (gl_cas01): Raydric, Khalitzburg (watch out!)
Glast Heim Culvert (gl_cas01): Raydric, Khalitzburg (watch out!)
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Glast Heim Underprison (gl_prison1): Injustice, Rybio
Glast Heim Underprison (gl_prison1): Injustice, Rybio
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<br>
Tips by Class:
===Tips by Class===
Mage/Wizard: Fire Wall + Fire Bolt or Storm Gust.
Mage/Wizard: Fire Wall + Fire Bolt or Storm Gust.
Hunter: Traps + Double Strafe or Auto Blitz.
Hunter: Traps + Double Strafe or Auto Blitz.
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== Levels 85–99: High-End Non-Trans Maps ==
== Levels 85–99: High-End Non-Trans Maps ==
Recommended Maps:
===Recommended Maps===
Glast Heim St. Abbey (gl_church): Evil Druids (Undead)
Glast Heim St. Abbey (gl_church): Evil Druids (Undead)
Sphinx 4F–5F (in_sphinx4–5): Anubis (use TU)
Sphinx 4F–5F (in_sphinx4–5): Anubis (use TU)
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Seal Field (cmd_fild04): Seals – medium mobs with good drops
Seal Field (cmd_fild04): Seals – medium mobs with good drops
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<br>
Tips by Class:
===Tips by Class===
Priest: TU on Anubis / Evil Druid; Safety Wall support.
Priest: TU on Anubis / Evil Druid; Safety Wall support.
Knight: High DEF + Bowling Bash + Peco Peco for tanking.
Knight: High DEF + Bowling Bash + Peco Peco for tanking.

Revision as of 23:06, 6 September 2025

File:Leveling.png

Levels 1–10: Novice Stage

  • Training Grounds (izlude_y_in01)
  • Payon Field 1 (pay_fild01): Fabres, Willows, Chonchons


Tips by Class

  • Swordsman: Use Bash to kill quickly.
  • Archer: Use Double Strafe and elemental arrows.
  • Mage: Use Fire Bolt or Cold Bolt depending on monster element.
  • Thief: Double Attack with dagger.
  • Acolyte: Use Heal as an attack against Undead monsters.


Levels 11–25: Early Job Development

  • Payon Field 8 (pay_fild08): Spores, Wormtails
  • Ant Hell 1F (anthell01): Ant Eggs (non-aggressive), Familiars
  • Mandragoras (mjolnir_04)
  • Culvert (prt_sewb1): Thief Bugs, Planktons


Tips by Class

  • Swordsman: Bash + tank with high HP.
  • Archer: Ranged Double Strafe makes kiting easy.
  • Mage: Bolt spells depending on mob weakness.
  • Thief: Good ASPD makes leveling smooth.
  • Acolyte: Use Heal Bomb, Blessing, and Angelus.

Levels 26–40: Dungeon Exploration

  • Payon Cave 1F–2F (pay_dun01–pay_dun02): Skeletons, Zombies, Archer Skeletons
  • Orc Village (gef_fild10): Orc Warriors, Orc Ladies
  • Geffen Field 10 (gef_fild10): Orc Warriors, Scorpions
  • Elder Willow Map (pay_fild07)


Tips by Class

  • Mage: Fire Bolt against Undead, Safety Wall if possible.
  • Archer: Use Fire Arrows for Payon Cave mobs.
  • Swordsman: Bash + Provoke to pull aggro.
  • Thief: High dodge and fast attacks are effective.
  • Acolyte: Heal, Cure, and party support.

Levels 41–55: Fire & Water Zones

Magma Dungeon 1F (mag_dun01): Blazers, Kaho, Geographers Byalan Dungeon 3F (iz_dun03): Marinas, Vadons, Obeaunes Orc Dungeon 1F (orcsdun01): Orc Zombies, Skeletons Toy Factory 1F (xmas_dun01): Myst Cases, Goblins

Tips by Class

Mage: Cold Bolt for Magma; Lightning Bolt for Byalan. Archer: Water Arrows in Magma; Wind Arrows in Byalan. Swordsman: Magnum Break deals AoE fire damage. Thief: Apply poison and hit fast. Acolyte: Heal Bomb + party buffs.

Levels 56–70: Intermediate Dungeons

Byalan Dungeon 4F (iz_dun04): Swordfish, Marcs, Strouf Sphinx Dungeon 2F (in_sphinx2): Pasana, Matyr Clock Tower 1F–2F (c_tower1, c_tower2): Alarms, Clocks Ayothaya Dungeon 1F (ayo_dun01): Dokebi, Leaf Cats

Tips by Class

Mage: Lightning Bolt in Byalan; Fire Bolt in Sphinx. Archer: Use elemental arrows strategically. Swordsman: Endure + Bash/Bowling Bash if Knight. Thief: Double Attack + Enchant Poison if Assassin. Acolyte/Priest: Support roles or TU against Undead.

Levels 71–85: Advanced Grinding

Louyang Field (lou_fild01): Mi Gaos – good EXP and Zeny. Glast Heim Culvert (gl_cas01): Raydric, Khalitzburg (watch out!) Ayothaya Dungeon 2F (ayo_dun02): Good mobbing and rare drops. Glast Heim Underprison (gl_prison1): Injustice, Rybio

Tips by Class

Mage/Wizard: Fire Wall + Fire Bolt or Storm Gust. Hunter: Traps + Double Strafe or Auto Blitz. Swordsman/Knight: Bowling Bash + Endure for mobbing. Assassin: Grimtooth with hiding or Sonic Blow. Priest: Turn Undead for Evil Druids or Anubis.

Levels 85–99: High-End Non-Trans Maps

Glast Heim St. Abbey (gl_church): Evil Druids (Undead) Sphinx 4F–5F (in_sphinx4–5): Anubis (use TU) Aldebaran Clock Tower B2F (c_tower2): Alarm, Punk, Clock Mag_dun02: Kaho, Lava Golem – high damage, high EXP Seal Field (cmd_fild04): Seals – medium mobs with good drops

Tips by Class

Priest: TU on Anubis / Evil Druid; Safety Wall support. Knight: High DEF + Bowling Bash + Peco Peco for tanking. Wizard: Storm Gust, Firewall, JT for single-target. Hunter: Traps, Arrow Shower, Falcon Assault if ready. Assassin: Grimtooth while hidden, or fast killing with SB.

Additional Tips

Elemental Advantage is King – always carry elemental arrows or weapons. Use Accessories like Rosaries, Clips, or INT/DEX gear early on. HP/SP Leech cards or gear can massively improve your sustainability.