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Leveling Locations Guide: Difference between revisions

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Created page with "🌱 Levels 1–10: Novice Stage Recommended Maps: Training Grounds (izlude_y_in01) Payon Field 1 (pay_fild01): Fabres, Willows, Chonchons Tips by Class: Swordsman: Use Bash to kill quickly. Archer: Use Double Strafe and elemental arrows. Mage: Use Fire Bolt or Cold Bolt depending on monster element. Thief: Double Attack with dagger. Acolyte: Use Heal as an attack against Undead monsters. 🌿 Levels 11–25: Early Job Development Recommended Maps: Payon Field 8 (..."
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🌱 Levels 1–10: Novice Stage
== Levels 1–10: Novice Stage ==
Recommended Maps:
'''Recommended Maps:'''
Training Grounds (izlude_y_in01)
'''Training Grounds (izlude_y_in01)'''


Payon Field 1 (pay_fild01): Fabres, Willows, Chonchons
'''Payon Field 1 (pay_fild01):''' Fabres, Willows, Chonchons
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'''Tips by Class:'''
'''Swordsman: Use Bash to kill quickly.


Tips by Class:
'''Archer:''' Use Double Strafe and elemental arrows.
Swordsman: Use Bash to kill quickly.


Archer: Use Double Strafe and elemental arrows.
'''Mage:''' Use Fire Bolt or Cold Bolt depending on monster element.


Mage: Use Fire Bolt or Cold Bolt depending on monster element.
'''Thief:''' Double Attack with dagger.
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Thief: Double Attack with dagger.
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Acolyte: Use Heal as an attack against Undead monsters.


'''Acolyte:''' Use Heal as an attack against Undead monsters.
<br>
🌿 Levels 11–25: Early Job Development
🌿 Levels 11–25: Early Job Development
Recommended Maps:
Recommended Maps:

Revision as of 22:43, 6 September 2025

Levels 1–10: Novice Stage

Recommended Maps: Training Grounds (izlude_y_in01)

Payon Field 1 (pay_fild01): Fabres, Willows, Chonchons
Tips by Class: Swordsman: Use Bash to kill quickly.

Archer: Use Double Strafe and elemental arrows.

Mage: Use Fire Bolt or Cold Bolt depending on monster element.

Thief: Double Attack with dagger.

Acolyte: Use Heal as an attack against Undead monsters.
🌿 Levels 11–25: Early Job Development Recommended Maps: Payon Field 8 (pay_fild08): Spores, Wormtails

Ant Hell 1F (anthell01): Ant Eggs (non-aggressive), Familiars

Mandragoras (mjolnir_04)

Culvert (prt_sewb1): Thief Bugs, Planktons

Tips by Class: Swordsman: Bash + tank with high HP.

Archer: Ranged Double Strafe makes kiting easy.

Mage: Bolt spells depending on mob weakness.

Thief: Good ASPD makes leveling smooth.

Acolyte: Use Heal Bomb, Blessing, and Angelus.

🦴 Levels 26–40: Dungeon Exploration Recommended Maps: Payon Cave 1F–2F (pay_dun01–pay_dun02): Skeletons, Zombies, Archer Skeletons

Orc Village (gef_fild10): Orc Warriors, Orc Ladies

Geffen Field 10 (gef_fild10): Orc Warriors, Scorpions

Elder Willow Map (pay_fild07)

Tips by Class: Mage: Fire Bolt against Undead, Safety Wall if possible.

Archer: Use Fire Arrows for Payon Cave mobs.

Swordsman: Bash + Provoke to pull aggro.

Thief: High dodge and fast attacks are effective.

Acolyte: Heal, Cure, and party support.

πŸ”₯ Levels 41–55: Fire & Water Zones Recommended Maps: Magma Dungeon 1F (mag_dun01): Blazers, Kaho, Geographers

Byalan Dungeon 3F (iz_dun03): Marinas, Vadons, Obeaunes

Orc Dungeon 1F (orcsdun01): Orc Zombies, Skeletons

Toy Factory 1F (xmas_dun01): Myst Cases, Goblins

Tips by Class: Mage: Cold Bolt for Magma; Lightning Bolt for Byalan.

Archer: Water Arrows in Magma; Wind Arrows in Byalan.

Swordsman: Magnum Break deals AoE fire damage.

Thief: Apply poison and hit fast.

Acolyte: Heal Bomb + party buffs.

🌊 Levels 56–70: Intermediate Dungeons Recommended Maps: Byalan Dungeon 4F (iz_dun04): Swordfish, Marcs, Strouf

Sphinx Dungeon 2F (in_sphinx2): Pasana, Matyr

Clock Tower 1F–2F (c_tower1, c_tower2): Alarms, Clocks

Ayothaya Dungeon 1F (ayo_dun01): Dokebi, Leaf Cats

Tips by Class: Mage: Lightning Bolt in Byalan; Fire Bolt in Sphinx.

Archer: Use elemental arrows strategically.

Swordsman: Endure + Bash/Bowling Bash if Knight.

Thief: Double Attack + Enchant Poison if Assassin.

Acolyte/Priest: Support roles or TU against Undead.

🌴 Levels 71–85: Advanced Grinding Recommended Maps: Louyang Field (lou_fild01): Mi Gaos – good EXP and Zeny.

Glast Heim Culvert (gl_cas01): Raydric, Khalitzburg (watch out!)

Ayothaya Dungeon 2F (ayo_dun02): Good mobbing and rare drops.

Glast Heim Underprison (gl_prison1): Injustice, Rybio

Tips by Class: Mage/Wizard: Fire Wall + Fire Bolt or Storm Gust.

Hunter: Traps + Double Strafe or Auto Blitz.

Swordsman/Knight: Bowling Bash + Endure for mobbing.

Assassin: Grimtooth with hiding or Sonic Blow.

Priest: Turn Undead for Evil Druids or Anubis.

πŸ§Ÿβ€β™‚οΈ Levels 85–99: High-End Non-Trans Maps Recommended Maps: Glast Heim St. Abbey (gl_church): Evil Druids (Undead)

Sphinx 4F–5F (in_sphinx4–5): Anubis (use TU)

Aldebaran Clock Tower B2F (c_tower2): Alarm, Punk, Clock

Mag_dun02: Kaho, Lava Golem – high damage, high EXP

Seal Field (cmd_fild04): Seals – medium mobs with good drops

Tips by Class: Priest: TU on Anubis / Evil Druid; Safety Wall support.

Knight: High DEF + Bowling Bash + Peco Peco for tanking.

Wizard: Storm Gust, Firewall, JT for single-target.

Hunter: Traps, Arrow Shower, Falcon Assault if ready.

Assassin: Grimtooth while hidden, or fast killing with SB.

πŸ“Œ Additional Tips: Elemental Advantage is King – always carry elemental arrows or weapons.

Use Accessories like Rosaries, Clips, or INT/DEX gear early on.

HP/SP Leech cards or gear can massively improve your sustainability.