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<center>[[File:Random.png|600px|]]</center>
<center>[[File:Random.png|600px|]]</center>
= πŸ“˜ PlayRO β€” Equipment Random Options =
Cada equipo puede tener hasta '''3 slots de bonus aleatorios''':
* '''Slot 1 β†’ Common (~100%)'''
* '''Slot 2 β†’ Intermediate (~30%)'''
* '''Slot 3 β†’ Rare (~10%)'''
== πŸ‘‘ Head Upper ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="5" | 1 || Item HP Heal || +1~5% || Common
|-
| Item SP Heal || +1~5% || Common
|-
| HP Recovery || +1~5% || Common
|-
| SP Recovery || +1~5% || Common
|-
| Race EXP || +1~3% || Rare
|-
| rowspan="4" | 2 || Max HP (flat) || +50~200 || Rare
|-
| Max SP (flat) || +5~20 || Rare
|-
| +1 Base Stat || +1 || Rare
|-
| Reduce SP Cost || βˆ’1~3% || Rare
|-
| rowspan="4" | 3 || HP Leech || 1~5% || Rare
|-
| SP Leech || 1~5% || Rare
|-
| Cast Time Reduction || βˆ’1~3% || Rare
|-
| After Cast Delay Reduction || βˆ’1~3% || Rare
|}
== πŸ§₯ Garment ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="4" | 1 || Flee || +1~10 || Common
|-
| Perfect Dodge || +1~3 || Rare
|-
| Max HP (flat) || +50~200 || Common
|-
| Max SP (flat) || +5~20 || Rare
|-
| rowspan="3" | 2 || Element Resist || +1~5% || Common
|-
| Ranged Resist || +1~5% || Rare
|-
| Physical Resist || +1~5% || Rare
|-
| rowspan="4" | 3 || Reduce SP Cost || βˆ’1~3% || Common
|-
| Size Resist || +1~5% || Common
|-
| ATK (%) || +1~3% || Rare
|-
| ASPD || +1 || Rare
|}
== πŸ›‘οΈ Armor ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="4" | 1 || DEF || +1~5 || Common
|-
| MDEF || +1~5 || Common
|-
| Flee || +1~10 || Rare
|-
| Perfect Dodge || +1~3 || Rare
|-
| rowspan="4" | 2 || Max HP (flat) || +50~200 || Common
|-
| Max SP (flat) || +5~20 || Common
|-
| Race Resist || +1~5% || Rare
|-
| Size Resist || +1~5% || Rare
|-
| rowspan="3" | 3 || Max HP (%) || +1~5% || Common
|-
| Max SP (%) || +1~3% || Common
|-
| +Base Stat || +1~3 || Rare
|}
== πŸ‘’ Boots ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="4" | 1 || DEF || +1~5 || Common
|-
| MDEF || +1~5 || Common
|-
| HP Regen || +1~5% || Rare
|-
| SP Regen || +1~3% || Rare
|-
| rowspan="5" | 2 || EXP vs Race || +1~5% || Rare
|-
| Max HP (%) || +1~3% || Common
|-
| Max SP (flat) || +5~20 || Rare
|-
| Perfect Dodge || +1~3 || Common
|-
| ASPD || +1 || Rare
|-
| rowspan="4" | 3 || Element Resist || +1~5% || Common
|-
| Reduce SP Cost || βˆ’1~3% || Common
|-
| Ranged Damage || +1~3% || Rare
|-
| Physical Damage || +1~3% || Rare
|}
== πŸ›‘οΈ Shield ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="4" | 1 || DEF || +1~5 || Rare
|-
| MDEF || +1~5 || Common
|-
| HP Regen || +1~5% || Common
|-
| SP Regen || +1~3% || Rare
|-
| rowspan="3" | 2 || Max HP (flat) || +50~200 || Common
|-
| Race Resist || +1~5% || Rare
|-
| Element Resist || +1~5% || Common
|-
| rowspan="3" | 3 || Size Resist || +1~5% || Common
|-
| Cast Time Reduction || βˆ’1~3% || Rare
|-
| Max HP (%) || +1~5% || Rare
|}
== πŸ’ Accessory ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="4" | 1 || Hit || +1~5 || Common
|-
| Crit || +1~5 || Common
|-
| ATK (flat) || +1~5 || Rare
|-
| MATK (flat) || +1~5 || Rare
|-
| rowspan="4" | 2 || HP Recovery || +1~3% || Common
|-
| SP Recovery || +1~3% || Common
|-
| Ranged Damage || +1~3% || Rare
|-
| Base EXP || +1~3% || Common
|-
| rowspan="4" | 3 || After Cast Delay || βˆ’1~3% || Rare
|-
| Cast Time Reduction || βˆ’1~5% || Rare
|-
| ATK (%) || +1~3% || Common
|-
| MATK (%) || +1~3% || Common
|}
== βš”οΈ Weapon ==
{| class="wikitable" style="text-align:center; width:85%"
! Slot !! Bonus !! Value !! Rarity
|-
| rowspan="3" | 1 || Critical || +1~5 || Common
|-
| ATK (flat) || +5~25 || Common
|-
| MATK (flat) || +5~25 || Common
|-
| rowspan="6" | 2 || Element Damage (Physical) || +1~5% || Rare
|-
| Element Damage (Magic) || +1~5% || Rare
|-
| Size Damage (Physical) || +1~3% || Rare
|-
| Size Damage (Magic) || +1~3% || Rare
|-
| Race Damage (Physical) || +1~5% || Rare
|-
| Race Damage (Magic) || +1~5% || Rare
|-
| rowspan="3" | 3 || +Base Stat || +3 || Common
|-
| ATK (%) || +1~3% || Rare
|-
| MATK (%) || +1~5% || Rare
|}

Revision as of 21:30, 26 September 2025

πŸ“˜ PlayRO β€” Equipment Random Options

Cada equipo puede tener hasta 3 slots de bonus aleatorios:

  • Slot 1 β†’ Common (~100%)
  • Slot 2 β†’ Intermediate (~30%)
  • Slot 3 β†’ Rare (~10%)

πŸ‘‘ Head Upper

Slot Bonus Value Rarity
1 Item HP Heal +1~5% Common
Item SP Heal +1~5% Common
HP Recovery +1~5% Common
SP Recovery +1~5% Common
Race EXP +1~3% Rare
2 Max HP (flat) +50~200 Rare
Max SP (flat) +5~20 Rare
+1 Base Stat +1 Rare
Reduce SP Cost βˆ’1~3% Rare
3 HP Leech 1~5% Rare
SP Leech 1~5% Rare
Cast Time Reduction βˆ’1~3% Rare
After Cast Delay Reduction βˆ’1~3% Rare

πŸ§₯ Garment

Slot Bonus Value Rarity
1 Flee +1~10 Common
Perfect Dodge +1~3 Rare
Max HP (flat) +50~200 Common
Max SP (flat) +5~20 Rare
2 Element Resist +1~5% Common
Ranged Resist +1~5% Rare
Physical Resist +1~5% Rare
3 Reduce SP Cost βˆ’1~3% Common
Size Resist +1~5% Common
ATK (%) +1~3% Rare
ASPD +1 Rare

πŸ›‘οΈ Armor

Slot Bonus Value Rarity
1 DEF +1~5 Common
MDEF +1~5 Common
Flee +1~10 Rare
Perfect Dodge +1~3 Rare
2 Max HP (flat) +50~200 Common
Max SP (flat) +5~20 Common
Race Resist +1~5% Rare
Size Resist +1~5% Rare
3 Max HP (%) +1~5% Common
Max SP (%) +1~3% Common
+Base Stat +1~3 Rare

πŸ‘’ Boots

Slot Bonus Value Rarity
1 DEF +1~5 Common
MDEF +1~5 Common
HP Regen +1~5% Rare
SP Regen +1~3% Rare
2 EXP vs Race +1~5% Rare
Max HP (%) +1~3% Common
Max SP (flat) +5~20 Rare
Perfect Dodge +1~3 Common
ASPD +1 Rare
3 Element Resist +1~5% Common
Reduce SP Cost βˆ’1~3% Common
Ranged Damage +1~3% Rare
Physical Damage +1~3% Rare

πŸ›‘οΈ Shield

Slot Bonus Value Rarity
1 DEF +1~5 Rare
MDEF +1~5 Common
HP Regen +1~5% Common
SP Regen +1~3% Rare
2 Max HP (flat) +50~200 Common
Race Resist +1~5% Rare
Element Resist +1~5% Common
3 Size Resist +1~5% Common
Cast Time Reduction βˆ’1~3% Rare
Max HP (%) +1~5% Rare

πŸ’ Accessory

Slot Bonus Value Rarity
1 Hit +1~5 Common
Crit +1~5 Common
ATK (flat) +1~5 Rare
MATK (flat) +1~5 Rare
2 HP Recovery +1~3% Common
SP Recovery +1~3% Common
Ranged Damage +1~3% Rare
Base EXP +1~3% Common
3 After Cast Delay βˆ’1~3% Rare
Cast Time Reduction βˆ’1~5% Rare
ATK (%) +1~3% Common
MATK (%) +1~3% Common

βš”οΈ Weapon

Slot Bonus Value Rarity
1 Critical +1~5 Common
ATK (flat) +5~25 Common
MATK (flat) +5~25 Common
2 Element Damage (Physical) +1~5% Rare
Element Damage (Magic) +1~5% Rare
Size Damage (Physical) +1~3% Rare
Size Damage (Magic) +1~3% Rare
Race Damage (Physical) +1~5% Rare
Race Damage (Magic) +1~5% Rare
3 +Base Stat +3 Common
ATK (%) +1~3% Rare
MATK (%) +1~5% Rare