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<center>[[File:Random.png|600px|]]</center> | <center>[[File:Random.png|600px|]]</center> | ||
= PlayRO β Random Options System = | |||
Random Options add up to '''3 extra bonus lines''' to dropped gear. Each line is rolled independently when the item drops. | |||
== How it rolls == | |||
* ''' | {| class="wikitable" style="text-align:center; width:70%" | ||
* ''' | ! Line !! Approx. chance !! Note | ||
|- | |||
| 1st line || '''100%''' || Always appears | |||
|- | |||
| 2nd line || '''~30%''' || Additional chance | |||
|- | |||
| 3rd line || '''~10%''' || Low chance | |||
|} | |||
Β | |||
* The exact bonus set depends on the item slot (weapon, armor, shield, etc.) and internal groups. | |||
* Rarity in the tables below indicates how frequently each category is configured to appear (''Common'' / ''Rare''). | |||
Β | |||
== Reading the tables == | |||
* '''Value''' shows the '''min~max''' range that can roll for that category on that slot. | |||
* '''% values''' show a trailing ''%'' (e.g., ''1~5%''); '''flat values''' are plain numbers (e.g., ''50~200''). | |||
* Labels are aggregated (e.g., all elemental resistances are βElement Resistβ with the combined range). | |||
* We do '''not''' currently offer a reroll/change system. | |||
Β | |||
---- | |||
== | == Head Upper == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | 1 || Item Heal || 1~5% || Common | ||
|- | |- | ||
| | | HP Regen || 1~5 || Rare | ||
|- | |- | ||
| | | SP Regen || 1~5 || Rare | ||
|- | |- | ||
| rowspan="4" | 2 || Max HP | | rowspan="4" | 2 || Max HP || 50~200 || Common | ||
|- | |- | ||
| Max SP | | Max SP || 5~20 || Common | ||
|- | |- | ||
| | | Base Stat || 1 || Rare | ||
|- | |- | ||
| Reduce SP Cost || | | Reduce SP Cost || 1~3% || Rare | ||
|- | |- | ||
| rowspan="4" | 3 || HP | | rowspan="4" | 3 || HP Regen || 1~5 || Rare | ||
|- | |- | ||
| SP | | SP Regen || 1~5 || Rare | ||
|- | |- | ||
| Cast Time Reduction || | | Cast Time Reduction || 1~3% || Rare | ||
|- | |- | ||
| After Cast Delay Reduction || | | After Cast Delay Reduction || 1~3% || Rare | ||
|} | |} | ||
== | == Garment == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan="4" | 1 || | | rowspan="4" | 1 || FLEE || 1~10 || Common | ||
|- | |||
| Max HP || 50~200 || Common | |||
|- | |- | ||
| | | Max SP || 5~20 || Rare | ||
|- | |- | ||
| | | HP Regen || 1~5 || Rare | ||
|- | |- | ||
| | | rowspan="12" | 2 || Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Physical Resist || 1~5% || Rare | ||
|- | |- | ||
| | | rowspan="6" | 3 || Reduce SP Cost || 1~3% || Common | ||
|- | |- | ||
| | | ATK (%) || 1~3% || Common | ||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Size Damage (Physical) || 1~3% || Rare | ||
|- | |- | ||
| | | Ranged Damage || 1~3% || Rare | ||
|} | |} | ||
== | == Armor == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan=" | | rowspan="6" | 1 || DEF || 1~5 || Common | ||
|- | |||
| MDEF || 1~5 || Common | |||
|- | |||
| FLEE || 1~10 || Rare | |||
|- | |||
| HP Regen || 1~5 || Rare | |||
|- | |||
| SP Regen || 1~5 || Rare | |||
|- | |||
| HIT || 1~5 || Rare | |||
|- | |||
| rowspan="8" | 2 || Max HP || 50~200 || Common | |||
|- | |||
| Max SP || 5~20 || Common | |||
|- | |||
| Race Resist || 1~5% || Rare | |||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | rowspan="5" | 3 || Max HP (%) || 1~5% || Common | ||
|- | |- | ||
| | | Max SP (%) || 1~3% || Common | ||
|- | |- | ||
| | | Base Stat || 1~3 || Rare | ||
|- | |- | ||
| | | Base Stat || 1~3 || Rare | ||
|- | |- | ||
| | | Base Stat || 1~3 || Rare | ||
|} | |} | ||
== | == Boots == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan=" | | rowspan="6" | 1 || DEF || 1~5 || Common | ||
|- | |||
| MDEF || 1~5 || Common | |||
|- | |||
| HP Regen || 1~5 || Rare | |||
|- | |||
| SP Regen || 1~3 || Rare | |||
|- | |||
| HIT || 1~5 || Rare | |||
|- | |||
| FLEE || 1~10 || Rare | |||
|- | |||
| rowspan="9" | 2 || Max HP (%) || 1~3% || Common | |||
|- | |||
| Perfect Dodge || 1 || Rare | |||
|- | |- | ||
| | | Max SP || 5~20 || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | Base EXP || 1~5% || Rare | ||
|- | |- | ||
| | | rowspan="6" | 3 || Element Resist || 1~5% || Common | ||
|- | |- | ||
| Element Resist || 1~5% || Common | |||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Reduce SP Cost || 1~3% || Common | ||
|- | |- | ||
| Physical Damage || | | Ranged Damage || 1~3% || Rare | ||
|- | |||
| Physical Damage || 1~3% || Rare | |||
|} | |} | ||
== | == Shield == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan="4" | 1 || DEF || | | rowspan="4" | 1 || MDEF || 1~5 || Common | ||
|- | |||
| HP Regen || 1~5 || Common | |||
|- | |||
| DEF || 1~5 || Rare | |||
|- | |||
| SP Regen || 1~3 || Rare | |||
|- | |||
| rowspan="6" | 2 || Max HP || 50~200 || Common | |||
|- | |||
| Element Resist || 1~5% || Common | |||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | Race Resist || 1~5% || Rare | ||
|- | |- | ||
| | | rowspan="5" | 3 || Element Resist || 1~5% || Common | ||
|- | |- | ||
| Element Resist || | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| | | Element Resist || 1~5% || Common | ||
|- | |- | ||
| Cast Time Reduction || | | Cast Time Reduction || 1~3% || Rare | ||
|- | |- | ||
| Max HP (%) || | | Max HP (%) || 1~5% || Rare | ||
|} | |} | ||
== | == Accessory == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan="4" | 1 || | | rowspan="4" | 1 || HIT || 1~5 || Common | ||
|- | |- | ||
| | | CRIT || 1~5 || Common | ||
|- | |- | ||
| ATK | | ATK || 1~5 || Rare | ||
|- | |- | ||
| MATK | | MATK || 1~5 || Rare | ||
|- | |- | ||
| rowspan=" | | rowspan="5" | 2 || HP Regen || 1~3 || Common | ||
|- | |- | ||
| SP | | SP Regen || 1~3 || Common | ||
|- | |- | ||
| | | Base EXP || 1~3% || Common | ||
|- | |- | ||
| | | Ranged Damage || 1~3% || Rare | ||
|- | |- | ||
| | | Physical Damage || 1~3% || Rare | ||
|- | |- | ||
| Cast | | rowspan="4" | 3 || After Cast Delay Reduction || 1~3% || Rare | ||
|- | |- | ||
| | | Cast Time Reduction || 1~5% || Rare | ||
|- | |- | ||
| MATK (%) || | | ATK (%) || 1~3% || Common | ||
|- | |||
| MATK (%) || 1~3% || Common | |||
|} | |} | ||
== | == Weapon == | ||
{| class="wikitable" style="text-align:center; width: | {| class="wikitable" style="text-align:center; width:90%" | ||
! Slot !! Bonus !! Value !! Rarity | ! Slot !! Bonus !! Value !! Rarity | ||
|- | |- | ||
| rowspan="3" | 1 || | | rowspan="3" | 1 || CRIT || 1~5 || Common | ||
|- | |||
| ATK || 5~25 || Common | |||
|- | |||
| MATK || 5~25 || Common | |||
|- | |||
| rowspan="16" | 2 || Element Damage (Physical) || 1~5% || Rare | |||
|- | |||
| Element Damage (Magic) || 1~5% || Rare | |||
|- | |||
| Size Damage (Physical) || 1~3% || Rare | |||
|- | |||
| Size Damage (Magic) || 1~3% || Rare | |||
|- | |||
| Race Damage (Physical) || 1~5% || Rare | |||
|- | |||
| Race Damage (Magic) || 1~5% || Rare | |||
|- | |||
| Element Damage (Physical) || 1~5% || Rare | |||
|- | |||
| Element Damage (Magic) || 1~5% || Rare | |||
|- | |||
| Element Damage (Physical) || 1~5% || Rare | |||
|- | |- | ||
| | | Element Damage (Magic) || 1~5% || Rare | ||
|- | |- | ||
| | | Element Damage (Physical) || 1~5% || Rare | ||
|- | |- | ||
| Element Damage (Magic) || 1~5% || Rare | |||
|- | |- | ||
| | | Race Damage (Physical) || 1~5% || Rare | ||
|- | |- | ||
| | | Race Damage (Magic) || 1~5% || Rare | ||
|- | |- | ||
| Size Damage ( | | Size Damage (Physical) || 1~3% || Rare | ||
|- | |- | ||
| | | Size Damage (Magic) || 1~3% || Rare | ||
|- | |- | ||
| | | rowspan="5" | 3 || Base Stat || 3 || Common | ||
|- | |- | ||
| | | Base Stat || 3 || Common | ||
|- | |- | ||
| | | Base Stat || 3 || Common | ||
|- | |- | ||
| MATK (%) || | | ATK (%) || 1~3% || Rare | ||
|- | |||
| MATK (%) || 1~5% || Rare | |||
|} | |} | ||
---- | |||
== Technical notes == | |||
* '''β¦_USER''' effects apply when '''your attack element''' matches the tag.Β | |||
* '''β¦_TARGET''' effects apply when the '''targetβs element''' matches the tag.Β | |||
* Bonus lines from different slots usually '''stack''' unless stated otherwise on the effect. | |||
== FAQ == | |||
; Can I choose or change the bonus lines? | |||
: '''No.''' There is no reroll/change system implemented. | |||
; Why do some categories repeat within a slot (e.g., Element Resist)? | |||
: The label is aggregated (e.g., all elements under βElement Resistβ). The repeated rows reflect multiple internal entries with the same category label on that slot. | |||
; Do these bonuses work with cards/buffs? | |||
: Yesβelemental, race, and size bonuses interact with cards and buffs per standard game rules. | |||
''Pick your gear and good luck with your rolls!'' | |||
Revision as of 20:59, 28 September 2025
PlayRO β Random Options System
Random Options add up to 3 extra bonus lines to dropped gear. Each line is rolled independently when the item drops.
How it rolls
| Line | Approx. chance | Note |
|---|---|---|
| 1st line | 100% | Always appears |
| 2nd line | ~30% | Additional chance |
| 3rd line | ~10% | Low chance |
- The exact bonus set depends on the item slot (weapon, armor, shield, etc.) and internal groups.
- Rarity in the tables below indicates how frequently each category is configured to appear (Common / Rare).
Reading the tables
- Value shows the min~max range that can roll for that category on that slot.
- % values show a trailing % (e.g., 1~5%); flat values are plain numbers (e.g., 50~200).
- Labels are aggregated (e.g., all elemental resistances are βElement Resistβ with the combined range).
- We do not currently offer a reroll/change system.
Head Upper
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Item Heal | 1~5% | Common |
| HP Regen | 1~5 | Rare | |
| SP Regen | 1~5 | Rare | |
| 2 | Max HP | 50~200 | Common |
| Max SP | 5~20 | Common | |
| Base Stat | 1 | Rare | |
| Reduce SP Cost | 1~3% | Rare | |
| 3 | HP Regen | 1~5 | Rare |
| SP Regen | 1~5 | Rare | |
| Cast Time Reduction | 1~3% | Rare | |
| After Cast Delay Reduction | 1~3% | Rare |
Garment
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | FLEE | 1~10 | Common |
| Max HP | 50~200 | Common | |
| Max SP | 5~20 | Rare | |
| HP Regen | 1~5 | Rare | |
| 2 | Element Resist | 1~5% | Common |
| Physical Resist | 1~5% | Rare | |
| 3 | Reduce SP Cost | 1~3% | Common |
| ATK (%) | 1~3% | Common | |
| Element Resist | 1~5% | Common | |
| Element Resist | 1~5% | Common | |
| Size Damage (Physical) | 1~3% | Rare | |
| Ranged Damage | 1~3% | Rare |
Armor
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | 1~5 | Common |
| MDEF | 1~5 | Common | |
| FLEE | 1~10 | Rare | |
| HP Regen | 1~5 | Rare | |
| SP Regen | 1~5 | Rare | |
| HIT | 1~5 | Rare | |
| 2 | Max HP | 50~200 | Common |
| Max SP | 5~20 | Common | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| 3 | Max HP (%) | 1~5% | Common |
| Max SP (%) | 1~3% | Common | |
| Base Stat | 1~3 | Rare | |
| Base Stat | 1~3 | Rare | |
| Base Stat | 1~3 | Rare |
Boots
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | 1~5 | Common |
| MDEF | 1~5 | Common | |
| HP Regen | 1~5 | Rare | |
| SP Regen | 1~3 | Rare | |
| HIT | 1~5 | Rare | |
| FLEE | 1~10 | Rare | |
| 2 | Max HP (%) | 1~3% | Common |
| Perfect Dodge | 1 | Rare | |
| Max SP | 5~20 | Rare | |
| Base EXP | 1~5% | Rare | |
| Base EXP | 1~5% | Rare | |
| Base EXP | 1~5% | Rare | |
| Base EXP | 1~5% | Rare | |
| Base EXP | 1~5% | Rare | |
| Base EXP | 1~5% | Rare | |
| 3 | Element Resist | 1~5% | Common |
| Element Resist | 1~5% | Common | |
| Element Resist | 1~5% | Common | |
| Reduce SP Cost | 1~3% | Common | |
| Ranged Damage | 1~3% | Rare | |
| Physical Damage | 1~3% | Rare |
Shield
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | MDEF | 1~5 | Common |
| HP Regen | 1~5 | Common | |
| DEF | 1~5 | Rare | |
| SP Regen | 1~3 | Rare | |
| 2 | Max HP | 50~200 | Common |
| Element Resist | 1~5% | Common | |
| Element Resist | 1~5% | Common | |
| Element Resist | 1~5% | Common | |
| Race Resist | 1~5% | Rare | |
| Race Resist | 1~5% | Rare | |
| 3 | Element Resist | 1~5% | Common |
| Element Resist | 1~5% | Common | |
| Element Resist | 1~5% | Common | |
| Cast Time Reduction | 1~3% | Rare | |
| Max HP (%) | 1~5% | Rare |
Accessory
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | HIT | 1~5 | Common |
| CRIT | 1~5 | Common | |
| ATK | 1~5 | Rare | |
| MATK | 1~5 | Rare | |
| 2 | HP Regen | 1~3 | Common |
| SP Regen | 1~3 | Common | |
| Base EXP | 1~3% | Common | |
| Ranged Damage | 1~3% | Rare | |
| Physical Damage | 1~3% | Rare | |
| 3 | After Cast Delay Reduction | 1~3% | Rare |
| Cast Time Reduction | 1~5% | Rare | |
| ATK (%) | 1~3% | Common | |
| MATK (%) | 1~3% | Common |
Weapon
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | CRIT | 1~5 | Common |
| ATK | 5~25 | Common | |
| MATK | 5~25 | Common | |
| 2 | Element Damage (Physical) | 1~5% | Rare |
| Element Damage (Magic) | 1~5% | Rare | |
| Size Damage (Physical) | 1~3% | Rare | |
| Size Damage (Magic) | 1~3% | Rare | |
| Race Damage (Physical) | 1~5% | Rare | |
| Race Damage (Magic) | 1~5% | Rare | |
| Element Damage (Physical) | 1~5% | Rare | |
| Element Damage (Magic) | 1~5% | Rare | |
| Element Damage (Physical) | 1~5% | Rare | |
| Element Damage (Magic) | 1~5% | Rare | |
| Element Damage (Physical) | 1~5% | Rare | |
| Element Damage (Magic) | 1~5% | Rare | |
| Race Damage (Physical) | 1~5% | Rare | |
| Race Damage (Magic) | 1~5% | Rare | |
| Size Damage (Physical) | 1~3% | Rare | |
| Size Damage (Magic) | 1~3% | Rare | |
| 3 | Base Stat | 3 | Common |
| Base Stat | 3 | Common | |
| Base Stat | 3 | Common | |
| ATK (%) | 1~3% | Rare | |
| MATK (%) | 1~5% | Rare |
Technical notes
- β¦_USER effects apply when your attack element matches the tag.
- β¦_TARGET effects apply when the targetβs element matches the tag.
- Bonus lines from different slots usually stack unless stated otherwise on the effect.
FAQ
- Can I choose or change the bonus lines?
- No. There is no reroll/change system implemented.
- Why do some categories repeat within a slot (e.g., Element Resist)?
- The label is aggregated (e.g., all elements under βElement Resistβ). The repeated rows reflect multiple internal entries with the same category label on that slot.
- Do these bonuses work with cards/buffs?
- Yesβelemental, race, and size bonuses interact with cards and buffs per standard game rules.
Pick your gear and good luck with your rolls!