Random Option Bonus: Difference between revisions
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<center>[[File:Random.png|600px|]]</center> | <center>[[File:Random.png|600px|]]</center> | ||
= π PlayRO β Equipment Random Options = | |||
Cada equipo puede tener hasta '''3 slots de bonus aleatorios''': | |||
* '''Slot 1 β Common (~100%)''' | |||
* '''Slot 2 β Intermediate (~30%)''' | |||
* '''Slot 3 β Rare (~10%)''' | |||
== π Head Upper == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="5" | 1 || Item HP Heal || +1~5% || Common | |||
|- | |||
| Item SP Heal || +1~5% || Common | |||
|- | |||
| HP Recovery || +1~5% || Common | |||
|- | |||
| SP Recovery || +1~5% || Common | |||
|- | |||
| Race EXP || +1~3% || Rare | |||
|- | |||
| rowspan="4" | 2 || Max HP (flat) || +50~200 || Rare | |||
|- | |||
| Max SP (flat) || +5~20 || Rare | |||
|- | |||
| +1 Base Stat || +1 || Rare | |||
|- | |||
| Reduce SP Cost || β1~3% || Rare | |||
|- | |||
| rowspan="4" | 3 || HP Leech || 1~5% || Rare | |||
|- | |||
| SP Leech || 1~5% || Rare | |||
|- | |||
| Cast Time Reduction || β1~3% || Rare | |||
|- | |||
| After Cast Delay Reduction || β1~3% || Rare | |||
|} | |||
== π§₯ Garment == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 || Flee || +1~10 || Common | |||
|- | |||
| Perfect Dodge || +1~3 || Rare | |||
|- | |||
| Max HP (flat) || +50~200 || Common | |||
|- | |||
| Max SP (flat) || +5~20 || Rare | |||
|- | |||
| rowspan="3" | 2 || Element Resist || +1~5% || Common | |||
|- | |||
| Ranged Resist || +1~5% || Rare | |||
|- | |||
| Physical Resist || +1~5% || Rare | |||
|- | |||
| rowspan="4" | 3 || Reduce SP Cost || β1~3% || Common | |||
|- | |||
| Size Resist || +1~5% || Common | |||
|- | |||
| ATK (%) || +1~3% || Rare | |||
|- | |||
| ASPD || +1 || Rare | |||
|} | |||
== π‘οΈ Armor == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 || DEF || +1~5 || Common | |||
|- | |||
| MDEF || +1~5 || Common | |||
|- | |||
| Flee || +1~10 || Rare | |||
|- | |||
| Perfect Dodge || +1~3 || Rare | |||
|- | |||
| rowspan="4" | 2 || Max HP (flat) || +50~200 || Common | |||
|- | |||
| Max SP (flat) || +5~20 || Common | |||
|- | |||
| Race Resist || +1~5% || Rare | |||
|- | |||
| Size Resist || +1~5% || Rare | |||
|- | |||
| rowspan="3" | 3 || Max HP (%) || +1~5% || Common | |||
|- | |||
| Max SP (%) || +1~3% || Common | |||
|- | |||
| +Base Stat || +1~3 || Rare | |||
|} | |||
== π’ Boots == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 || DEF || +1~5 || Common | |||
|- | |||
| MDEF || +1~5 || Common | |||
|- | |||
| HP Regen || +1~5% || Rare | |||
|- | |||
| SP Regen || +1~3% || Rare | |||
|- | |||
| rowspan="5" | 2 || EXP vs Race || +1~5% || Rare | |||
|- | |||
| Max HP (%) || +1~3% || Common | |||
|- | |||
| Max SP (flat) || +5~20 || Rare | |||
|- | |||
| Perfect Dodge || +1~3 || Common | |||
|- | |||
| ASPD || +1 || Rare | |||
|- | |||
| rowspan="4" | 3 || Element Resist || +1~5% || Common | |||
|- | |||
| Reduce SP Cost || β1~3% || Common | |||
|- | |||
| Ranged Damage || +1~3% || Rare | |||
|- | |||
| Physical Damage || +1~3% || Rare | |||
|} | |||
== π‘οΈ Shield == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 || DEF || +1~5 || Rare | |||
|- | |||
| MDEF || +1~5 || Common | |||
|- | |||
| HP Regen || +1~5% || Common | |||
|- | |||
| SP Regen || +1~3% || Rare | |||
|- | |||
| rowspan="3" | 2 || Max HP (flat) || +50~200 || Common | |||
|- | |||
| Race Resist || +1~5% || Rare | |||
|- | |||
| Element Resist || +1~5% || Common | |||
|- | |||
| rowspan="3" | 3 || Size Resist || +1~5% || Common | |||
|- | |||
| Cast Time Reduction || β1~3% || Rare | |||
|- | |||
| Max HP (%) || +1~5% || Rare | |||
|} | |||
== π Accessory == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="4" | 1 || Hit || +1~5 || Common | |||
|- | |||
| Crit || +1~5 || Common | |||
|- | |||
| ATK (flat) || +1~5 || Rare | |||
|- | |||
| MATK (flat) || +1~5 || Rare | |||
|- | |||
| rowspan="4" | 2 || HP Recovery || +1~3% || Common | |||
|- | |||
| SP Recovery || +1~3% || Common | |||
|- | |||
| Ranged Damage || +1~3% || Rare | |||
|- | |||
| Base EXP || +1~3% || Common | |||
|- | |||
| rowspan="4" | 3 || After Cast Delay || β1~3% || Rare | |||
|- | |||
| Cast Time Reduction || β1~5% || Rare | |||
|- | |||
| ATK (%) || +1~3% || Common | |||
|- | |||
| MATK (%) || +1~3% || Common | |||
|} | |||
== βοΈ Weapon == | |||
{| class="wikitable" style="text-align:center; width:85%" | |||
! Slot !! Bonus !! Value !! Rarity | |||
|- | |||
| rowspan="3" | 1 || Critical || +1~5 || Common | |||
|- | |||
| ATK (flat) || +5~25 || Common | |||
|- | |||
| MATK (flat) || +5~25 || Common | |||
|- | |||
| rowspan="6" | 2 || Element Damage (Physical) || +1~5% || Rare | |||
|- | |||
| Element Damage (Magic) || +1~5% || Rare | |||
|- | |||
| Size Damage (Physical) || +1~3% || Rare | |||
|- | |||
| Size Damage (Magic) || +1~3% || Rare | |||
|- | |||
| Race Damage (Physical) || +1~5% || Rare | |||
|- | |||
| Race Damage (Magic) || +1~5% || Rare | |||
|- | |||
| rowspan="3" | 3 || +Base Stat || +3 || Common | |||
|- | |||
| ATK (%) || +1~3% || Rare | |||
|- | |||
| MATK (%) || +1~5% || Rare | |||
|} | |||
Revision as of 21:30, 26 September 2025
π PlayRO β Equipment Random Options
Cada equipo puede tener hasta 3 slots de bonus aleatorios:
- Slot 1 β Common (~100%)
- Slot 2 β Intermediate (~30%)
- Slot 3 β Rare (~10%)
π Head Upper
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Item HP Heal | +1~5% | Common |
| Item SP Heal | +1~5% | Common | |
| HP Recovery | +1~5% | Common | |
| SP Recovery | +1~5% | Common | |
| Race EXP | +1~3% | Rare | |
| 2 | Max HP (flat) | +50~200 | Rare |
| Max SP (flat) | +5~20 | Rare | |
| +1 Base Stat | +1 | Rare | |
| Reduce SP Cost | β1~3% | Rare | |
| 3 | HP Leech | 1~5% | Rare |
| SP Leech | 1~5% | Rare | |
| Cast Time Reduction | β1~3% | Rare | |
| After Cast Delay Reduction | β1~3% | Rare |
π§₯ Garment
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Flee | +1~10 | Common |
| Perfect Dodge | +1~3 | Rare | |
| Max HP (flat) | +50~200 | Common | |
| Max SP (flat) | +5~20 | Rare | |
| 2 | Element Resist | +1~5% | Common |
| Ranged Resist | +1~5% | Rare | |
| Physical Resist | +1~5% | Rare | |
| 3 | Reduce SP Cost | β1~3% | Common |
| Size Resist | +1~5% | Common | |
| ATK (%) | +1~3% | Rare | |
| ASPD | +1 | Rare |
π‘οΈ Armor
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | +1~5 | Common |
| MDEF | +1~5 | Common | |
| Flee | +1~10 | Rare | |
| Perfect Dodge | +1~3 | Rare | |
| 2 | Max HP (flat) | +50~200 | Common |
| Max SP (flat) | +5~20 | Common | |
| Race Resist | +1~5% | Rare | |
| Size Resist | +1~5% | Rare | |
| 3 | Max HP (%) | +1~5% | Common |
| Max SP (%) | +1~3% | Common | |
| +Base Stat | +1~3 | Rare |
π’ Boots
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | +1~5 | Common |
| MDEF | +1~5 | Common | |
| HP Regen | +1~5% | Rare | |
| SP Regen | +1~3% | Rare | |
| 2 | EXP vs Race | +1~5% | Rare |
| Max HP (%) | +1~3% | Common | |
| Max SP (flat) | +5~20 | Rare | |
| Perfect Dodge | +1~3 | Common | |
| ASPD | +1 | Rare | |
| 3 | Element Resist | +1~5% | Common |
| Reduce SP Cost | β1~3% | Common | |
| Ranged Damage | +1~3% | Rare | |
| Physical Damage | +1~3% | Rare |
π‘οΈ Shield
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | DEF | +1~5 | Rare |
| MDEF | +1~5 | Common | |
| HP Regen | +1~5% | Common | |
| SP Regen | +1~3% | Rare | |
| 2 | Max HP (flat) | +50~200 | Common |
| Race Resist | +1~5% | Rare | |
| Element Resist | +1~5% | Common | |
| 3 | Size Resist | +1~5% | Common |
| Cast Time Reduction | β1~3% | Rare | |
| Max HP (%) | +1~5% | Rare |
π Accessory
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Hit | +1~5 | Common |
| Crit | +1~5 | Common | |
| ATK (flat) | +1~5 | Rare | |
| MATK (flat) | +1~5 | Rare | |
| 2 | HP Recovery | +1~3% | Common |
| SP Recovery | +1~3% | Common | |
| Ranged Damage | +1~3% | Rare | |
| Base EXP | +1~3% | Common | |
| 3 | After Cast Delay | β1~3% | Rare |
| Cast Time Reduction | β1~5% | Rare | |
| ATK (%) | +1~3% | Common | |
| MATK (%) | +1~3% | Common |
βοΈ Weapon
| Slot | Bonus | Value | Rarity |
|---|---|---|---|
| 1 | Critical | +1~5 | Common |
| ATK (flat) | +5~25 | Common | |
| MATK (flat) | +5~25 | Common | |
| 2 | Element Damage (Physical) | +1~5% | Rare |
| Element Damage (Magic) | +1~5% | Rare | |
| Size Damage (Physical) | +1~3% | Rare | |
| Size Damage (Magic) | +1~3% | Rare | |
| Race Damage (Physical) | +1~5% | Rare | |
| Race Damage (Magic) | +1~5% | Rare | |
| 3 | +Base Stat | +3 | Common |
| ATK (%) | +1~3% | Rare | |
| MATK (%) | +1~5% | Rare |